Neon Rider

Neon Rider

Ride, rotate, and rule the neon world in Neon Rider - the ultimate 2D motorbike game!
Neon Rider is an electrifying 2D game where you control a motorbike on a neon obstacle course. Perform tricks mid-air to rack up points, with perfect landings earning you even more. Dodge obstacles, collect batteries for a fire mode, and fly through the stage for maximum points. Your goal? To go as far as possible in this neon-lit adventure! So start riding the Neon Ride of your life in Neon Rider!

Game Instructions: Neon Rider

Touch or click the screen to accelerate your neon bike. Avoid flipping the bike in the air by carefully controlling its speed. Ensure smooth landings to avoid game over. Navigate through obstacles and reach the goal to complete each level. Practice makes perfect – keep playing to master the neon tracks!

What is the primary genre of this game?

The main genre of the game is Racing & Driving.

Is this game developed using a specific game creation software like Construct 3 or Unity?

The game’s animations and physics are powered by Javascript.

Which company or group is the developer of this game?

The studio or developer in charge of this game’s development is Famobi GmbH.

Does this game cater to a particular gender?

The Male & Female group is best suited for this game.

What age categories is this game designed for?

This game is suitable for the age categories Kids, Teens, Young Adults, Adults.

Can the game be accessed and played on mobile platforms?

Yes, Neon Rider can be played on smartphones and tablets.

Which categories best describe the game based on its tags?

The game is identified through its tags such as 1player, arcade, motorcycle, skill, speed.

Are there any scenes of cruelty in the gameplay?

Yes, Neon Rider involves acts of violence or cruelty.

Is there any violent imagery involving blood in the game?

No, there are no blood-related visuals or effects in Neon Rider.

Does the game provide a safe environment for kids?

Yes, children can safely enjoy Neon Rider.
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