Slimoban 2

Slimoban 2

Slimoban 2 is the sequel of the Sokoban-inspired game, Slimoban, about a little girl and her adventures in the dungeon full of big and dangerous slimes. In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

Slimoban 2: Quick Start Guide

WASD or arrow keys to move the character
Space bar to skip your turn
Left click to drop the boxes

Who was responsible for the programming and designing of the game?

The team or developer that worked on this project is bestphysics.

Which software engine was selected to build this game?

This game was created using a game engine or custom platform, specifically Javascript.

Can players enjoy the game on their mobile phones?

Slimoban 2 is compatible with mobile devices.

Is the game suitable for a younger audience?

No, Slimoban 2 is not intended for a child audience.

Which category does this game fall under?

You can find this game in the Casual category.

Which gender(s) is this game targeted towards?

There is a gender-specific target for this game: Male & Female.

How is this game categorized using tags?

The prominent keywords for this game are: dungeon, fire, pixelart, retro.

Is there any violent or graphic blood shown in the game?

Yes, Slimoban 2 has blood scenes or references.

Who is this game suitable for in terms of age?

The age categories that can enjoy this game are Young Adults.

Does the game contain any forms of violence or cruelty?

Yes, Slimoban 2 has elements of abuse or mistreatment.
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